De inzet van ICT bij taalonderwijs

Vergelijkbare documenten
Prikkelen tot leren. door de didactische inzet van Virtuele Werelden en Serious Gaming. Presentatie bij: V&VN-congres 2015.

Quick scan method to evaluate your applied (educational) game. Validated scales from comprehensive GEM (Game based learning Evaluation Model)

Ik kom er soms tijdens de les achter dat ik mijn schoolspullen niet bij mij heb of niet compleet

Creating a marketplace where expertise is made available through videoconferencing. Roland Staring Community Support Manager roland.staring@surfnet.

Ervaringen met begeleiding FTA cursus Deployment of Free Software Systems

Assessing writing through objectively scored tests: a study on validity. Hiske Feenstra Cito, The Netherlands

Beïnvloedt Gentle Teaching Vaardigheden van Begeleiders en Companionship en Angst bij Verstandelijk Beperkte Cliënten?

Communication about Animal Welfare in Danish Agricultural Education

Understanding and being understood begins with speaking Dutch

Online Resource 1. Title: Implementing the flipped classroom: An exploration of study behaviour and student performance

Ontwikkeling van simulationbased serious games ten behoeve van logistieke besluitvorming

Fidelity of a Strengths-based method for Homeless Youth

Adherence aan HWO en meer bewegen

From Padua to Groningen

International Leiden Leadership Programme

Knelpunten in Zelfstandig Leren: Zelfregulerend leren, Stress en Uitstelgedrag bij HRM- Studenten van Avans Hogeschool s-hertogenbosch

Cambridge International Examinations Cambridge International General Certificate of Secondary Education

Cambridge International Examinations Cambridge International General Certificate of Secondary Education

Cambridge Assessment International Education Cambridge International General Certificate of Secondary Education. Published

Digital municipal services for entrepreneurs

Engels op Niveau A2 Workshops Woordkennis 1

Opleiding PECB IT Governance.

Geslacht, Emotionele Ontrouw en Seksdrive. Gender, Emotional Infidelity and Sex Drive

Opleiding PECB ISO 9001 Quality Manager.

Behandeleffecten. in Forensisch Psychiatrisch Center de Rooyse Wissel. Treatment effects in. Forensic Psychiatric Centre de Rooyse Wissel

Opportunities for Collaborative Interdisciplinary Programs. James W. Jones Director, FCI

Peer feedback on complex tasks by tutors trained in content knowledge or tutoring skills

Alcohol policy in Belgium: recent developments

OVERGANGSREGELS / TRANSITION RULES 2007/2008

E-learning maturity model. Hilde Van Laer

2010 Integrated reporting

Laatst bijgewerkt op 2 februari 2009 Nederlandse samenvatting door TIER op 25 mei 2011

Het Effect van Verschil in Sociale Invloed van Ouders en Vrienden op het Alcoholgebruik van Adolescenten.

Verschillen in het Gebruik van Geheugenstrategieën en Leerstijlen. Differences in the Use of Memory Strategies and Learning Styles

Chapter 4 Understanding Families. In this chapter, you will learn

Intercultural Mediation through the Internet Hans Verrept Intercultural mediation and policy support unit

SAMPLE 11 = + 11 = + + Exploring Combinations of Ten + + = = + + = + = = + = = 11. Step Up. Step Ahead

WORKSHOP : COMPTENCES FOR THE SUSTAINABLE DEVELOPMENT GOALS ( SDGs )

Lichamelijke factoren als voorspeller voor psychisch. en lichamelijk herstel bij anorexia nervosa. Physical factors as predictors of psychological and

Cambridge International Examinations Cambridge International General Certificate of Secondary Education

MyDHL+ Van Non-Corporate naar Corporate

COGNITIEVE DISSONANTIE EN ROKERS COGNITIVE DISSONANCE AND SMOKERS

Modulebeschrijving voor MOD1

0515 FOREIGN LANGUAGE DUTCH

5-point scale: Strongly disagree OOOOO Strongly agree O No opinion / n.a. Zeer mee oneens OOOOO Zeer mee eens O Geen mening / n.v.t.

Persoonlijke informatie / Personal information

General info on using shopping carts with Ingenico epayments

Cambridge International Examinations Cambridge International General Certificate of Secondary Education

STIGMATISERING VAN PATIENTEN MET LONGKANKER 1. Stigmatisering van Patiënten met Longkanker: De Rol van Persoonlijke Relevantie voor de Waarnemer

Pesten onder Leerlingen met Autisme Spectrum Stoornissen op de Middelbare School: de Participantrollen en het Verband met de Theory of Mind.

Healthy people want everything, sick people want only one thing. would love to see a Hospital Teacher

ANGSTSTOORNISSEN EN HYPOCHONDRIE: DIAGNOSTIEK EN BEHANDELING (DUTCH EDITION) FROM BOHN STAFLEU VAN LOGHUM

0515 DUTCH (FOREIGN LANGUAGE)

Cambridge International Examinations Cambridge International General Certificate of Secondary Education. Paper 4 Writing May/June hour

Inclusive Education: competences for teacher training

De Invloed van Innovatiekenmerken op de Intentie van Leerkrachten. een Lespakket te Gebruiken om Cyberpesten te Voorkomen of te.

Empowerment project. Driejarig project van Rotaryclub Rhenen-Veenendaal

Cambridge International Examinations Cambridge International General Certificate of Secondary Education

Researchcentrum voor Onderwijs en Arbeidsmarkt The role of mobility in higher education for future employability

Travel Survey Questionnaires

Leading in Learning -> studiesucces. Ellen Bastiaens Programmamanager Leading in Learning 13 juni 2012

LinkedIn Profiles and personality

Cambridge International Examinations Cambridge International General Certificate of Secondary Education

NETWORK CHARTER. #ResourceEfficiency

Speaking and Language Learning. 3rd February 2016

Impact en disseminatie. Saskia Verhagen Franka vd Wijdeven

Global TV Canada s Pulse 2011

Contents. Introduction Problem Definition The Application Co-operation operation and User friendliness Design Implementation

TABASCO. Taak gestuurd leren bij Engels

Group work to study a new subject.

vooropleiding international Dutch as a second Nederlands Tweede Taal

Sekseverschillen in Huilfrequentie en Psychosociale Problemen. bij Schoolgaande Kinderen van 6 tot 10 jaar

Innovatieve interactieve communicatiemiddelen in internationaal watermanagement

Cambridge International Examinations Cambridge International General Certificate of Secondary Education

Invloed van het aantal kinderen op de seksdrive en relatievoorkeur

Bent u gemotiveerd? L.E.J. Gerretsen Studentnummer: Eerste begeleider: prof. dr. L. Lechner Tweede begeleider: Dr. A.

RECEPTEERKUNDE: PRODUCTZORG EN BEREIDING VAN GENEESMIDDELEN (DUTCH EDITION) FROM BOHN STAFLEU VAN LOGHUM

Running head: MINDFULNESS, CONTINGENTE ZELFWAARDERING EN DEPRESSIE 1. De Invloed van een Gecombineerde Mindfulnessbehandeling op

Puzzle. Fais ft. Afrojack Niveau 3a Song 6 Lesson A Worksheet. a Lees de omschrijvingen. Zet de Engelse woorden in de puzzel.

Activant Prophet 21. Prophet 21 Version 12.0 Upgrade Information

Effecten van contactgericht spelen en leren op de ouder-kindrelatie bij autisme

Process Mining and audit support within financial services. KPMG IT Advisory 18 June 2014

Talentmanagement in tijden van crisis

class book I am reading a book. close your books homework My teacher gave me a lot of homework. to read We are going to read that book.

European frameworks for VET

CSRQ Center Rapport over onderwijsondersteunende organisaties: Samenvatting voor onderwijsgevenden

Topic 10-5 Meeting Children s Intellectual Needs

Meer waarde met hbo door internationale samenwerking!

Risico s van Technologisch Succes in digitale transformatie S T R A T E G I C A D V I S O R

Houdt u er alstublieft rekening mee dat het 5 werkdagen kan duren voordat uw taalniveau beoordeeld is.

Examenreglement Opleidingen/ Examination Regulations

Expertise seminar SURFfederatie and Identity Management

Developing an adaptive, diagnostic test of. English writing skills

University of Groningen Educational value of digital examination

CREATING VALUE THROUGH AN INNOVATIVE HRM DESIGN CONFERENCE 20 NOVEMBER 2012 DE ORGANISATIE VAN DE HRM AFDELING IN WOELIGE TIJDEN

Summary 124

The characteristics of excellent professionals: Input for honours programs. Marjolein Heijne-Penninga, Inge Wijkamp, Marca Wolfensberger

HBFF Training & Consultancy

FOD VOLKSGEZONDHEID, VEILIGHEID VAN DE VOEDSELKETEN EN LEEFMILIEU 25/2/2016. Biocide CLOSED CIRCUIT

PrOP Tussen Je Oren. gebaseerd op het PrOP-model. the PrOP-model. Mariëtte J.C.P. van der Stappen

Transcriptie:

De inzet van ICT bij taalonderwijs Implicaties voor de lerarenopleiding Symposium Location: Velon, Brussels Date: February 4, 2016 Speakers: Joke Voogt 1, Wim de Boer 2, Wim Trooster 1 Affiliation: 1 Windesheim University of Applied Sciences, NL 2 Afûk, NL

Kernvraag Symposium Op welke wijze kunnen ICT-toepassingen die op basis van onderzoek veelbelovend zijn voor het leren van leerlingen: - ook praktische relevant worden voor de onderwijspraktijk? - en wat betekent dit voor de lerarenopleiding?

Doel Symposium De implicaties voor leerkrachten en de lerarenopleidingen te bespreken van een aantal typerende ICT-toepassingen voor taalonderwijs

Programma 11.50 12.05 De effectiviteit van de Serious Game LINGO Online voor de uitspraak van het Engels: Implicaties voor de lerarenopleiding Wim Trooster 12.10 12.25 Nieuwe vormen van arrangeren van leermiddelen en taalactiviteiten in het PO Wim de Boer 12.30 12.45 De inzet van ICT om beginnende geletterdheid te bevorderen: Wat zijn onderbouwde en haalbare ICT competenties voor (toekomstge) leerkrachten Joke Voogt 12.50 13.00 Discussion

De effectiviteit van de Serious Game LINGO Online voor de uitspraak van het Engels Implicaties voor de lerarenopleiding Location: Velon, Brussels Date: February 4, 2016 Wim Trooster, Sui Lin Goei, Henk la Roi, Roland Bruijn Windesheim University of Applied Sciences, NL Anouk Ticheloven University of Utrecht, NL Esther Oprins, Gillian Visschedijk, Gemma Corbalan TNO, NL Martin van Schaik

Context Introduction In Dutch education, curriculum English language is implemented more and more. Formerly start age 10-12 years -> Now age 6 years.

Introduction Educational Problem But: little attention for English pronunciation of individual pupils/students (lack of curriculum time/skills teachers?)

Introduction Demo game LINGO Online https://vimeo.com/55256348 40 Hours training English pronunciation Target group: children in last years primary education/first years secondary education (age 10 16)

Introduction Objective of the study Study effectiveness game LINGO Online for English pronunciation in Dutch (primary - and secondary) education.

Introduction Questions 1. Do students using the game LINGO Online learn more on English pronunciation than students using classical method (without the game)? 2. Are students using the game LINGO Online more motivated than students using classical method (without the game)? 3. Which game characteristics in the game LINGO Online could contribute to these effects on motivation and learning? 4. What is the context of learning and which effect could this context have on motivation and learning (according to teachers)?

Methods & Materials Target Groups 2 x primary school (each 2 groups): Students last 2 years 2x secondary school (each 2 groups): Students first 3 years

Methodology Methods & Materials Period Sept 13 Jan 14 Statistics: on Delta s

Methods & Materials Instruments Statistics: Delta s and correlations Lots of work: Especially language tests!

First results: Results Students are more free to speak Students are motivated, in spite of technical problems 1 Secondary school did not succeed to implement the game (+++ support)

Results Learning Outcomes Learning Characteristics Game Characteristics

Results Learning Outcomes:OMT Primary schools: learning effect of the game larger than regular lessons Secondary school: less progression with students playing the game compared to the regular lesson.

Results Learning Features: Motivation The motivation of the experimental group was significantly increased in contrast with the control group

Results Learning Features: Perceived Choice Perceived choice scored significantly higher (in post-test) in the game group compared to the regular lessons.

Results Learning Features: rest Self-efficacy, Value, Engagement: No significant differences Control Condition vs Game Condition

Results Correlation Learning Features Learning Outcomes Motivation, (perceived choice) and engagement correlate with learning outcomes No correlation between self-efficacy or value and learning outcomes. (what would be expected in general)

Results Correlation Gaming Features Learning Features All five gaming features correlated with motivation. Feedback and rules & goals correlate with all learning features

Feedback Challenge & control Results Correlation Gaming Features Learning Features Rules & goals Action language Game world Selfefficacy Perceived choice Engageme nt Motivation Value Pearson Correlation,393 **,366 **,430 **,423 **,375 ** Sig. (2- tailed),002,003,000,000,002 N 62 63 63 64 63 Pearson Correlation,478 **,136,322 *,309 *,300 * Sig. (2- tailed),000,288,010,013,017 N 62 63 63 64 63 Pearson Correlation,414 **,301 *,309 *,396 **,421 ** Sig. (2- tailed),001,017,014,001,001 N 62 63 63 64 63 Pearson Correlation,509 **,069,275,483 **,448 ** Sig. (2- tailed),002,690,104,002,005 N 36 36 36 37 37 Pearson Correlation,423 *,081,168,315,241 Sig. (2- tailed),010,640,327,058,151 N 36 36 36 37 37 **. Correlation is significant at the 0.01 level (2-tailed). *. Correlation is significant at the 0.05 level (2-tailed). All five gaming features correlated with motivation. Feedback and rules & goals correlate with all learning features

Conclusions In Primary School: Better learning outcomes (OMT) after gaming than in the control condition, correlating with the learning features motivation, (perceived choice) and engagement. No direct correlation game features with learning outcomes. However the results suggest an indirect correlation here.

Discussion Problems solved by game? The game has the potential to compensate for insufficient facilities (time, expertise) in schools: Effectiveness: the game is effective (+ indications for mechanism) Time: Using the game the students are able to train English pronunciation individually. Expertise: Using the learning analytics in the software or triggered by questions of students the teacher is able deliver specific help to the individual students.

Discussion New Problems by game? Critical issues implementation (needs support, time) Installation of secondary software necessary. Change of firewall settings need to be changed Drivers headsets should be selected After instruction and with manual, students still had questions how to use the game.

Checklist for Teachers considering the Use of Virtual Worlds & Serious Gaming in Education Organizational factors 1. Create commitment (of teachers, students and management) a. Make connection to the policies of the institution b. Choose subgroups of students capable of working with the virtual world c. Minimize risks foreseen with the use of the virtual world d. Reduce fear that working with the virtual world is time-consuming 2. Make investments in the development of expertise in the use of the virtual world 3. Design protocols for the use of the learning activity in the virtual world 4. Ensure support on IT

Checklist for Teachers considering the Use of Virtual Worlds & Serious Gaming in Education Didactic factors 1. Choose those learning activities for which the virtual world has added value compared to other media (e.g. the 7 selected learning activities in this study) 2. adequate Make investments in didactics: a. Define and pursue the educational objectives of the course b. Design adequate assignments c. Organize adequate feedback and examination d. Formulate transparent rules of conduct e. Invest in adequate preparation for and teaching of the course 3. Build /monitor/adjust the initiative in the virtual world

Learning with a game Game cycle Learn cycle Small game Big game Game cycle Learning cycle Didactic scenarios!

Didactische scenario s Eerst de effecten voor het leren van Engelse uitspraak door middel van een game Nu de rol van leerkrachten en lesmateriaal bij een dergelijke game.

Opzet Analyse docenten/studenten lerarenopleiding EN -> 3 scenario s (met lesbrieven) hoe game LINGO Online ingebed in curriculum vmbo, HAVO, MBO -> ontwikkeling van vakdidactische en ict-competenties van de studenten (docenten)

Werkwijze Discussie / ontwikkelwerk Afwegingen Wat is er volgens ons nodig Blend / Flip Instructienoodzaak The flipped classroom Leerlingen doen de game thuis

Lessenserie VMBO jaar 3 & 4 - Drie lessen van 45 minuten - V.A.S.T. Game als huiswerk - Gebaseerd op modellen van Thornbury en Neuner

Les 1 Writing History Leerlingen leren en herhalen hoe je in het Engels de geschiedenis van een personage omschrijft. Tijd Huiswerk Activiteit Installeer spel en maak personage aan Thornbury 1. awareness-raising 10 min. Starten 5 min. Brainstormen over omschrijven van geschiedenis personage 1. awareness-raising A. understanding new input 15 min. Schrijf de geschiedenis van je personage 1. awareness-raising 10 min. Deel je geschiedenis 2. appropriation C. guided production 2. appropriation 3. autonomy Neuner A. understanding new input B. reproduction/consolidation C. guided production D. free production 5 min. Afsluiten

Les 2 Working on Difficulties Leerlingen verbeteren Engelse spreekvaardigheden door te werken met de feedback vanuit het spel (met name problematische woorden). Tijd Activiteit 5 min. Starten 10 min. Nadenken over omschrijven van uiterlijk personage 1. awareness-raising A. understanding new input 10 min. Werken met feedback uit V.A.S.T. Game 2. appropriation B. reproduction/consolidation 15 min. Omschrijf het uiterlijk van je personage, klasgenoot tekent C. guided production 5 min. Aantal leerlingen presenteren tekening D. free(r) production Thornbury 1. awareness-raising 2. appropriation 3. autonomy Neuner A. understanding new input B. reproduction/consolidation C. guided production D. free production 5 min. Afsluiten

Les 3 Language Village In een talendorp, met het spel als thema, laten leerlingen zien wat ze tijdens de lessenserie geleerd hebben. Tijd Activiteit Huiswerk bereidt leerlingen voor op language village 2. appropriation B. consolidation Thornbury 1. awareness-raising 2. appropriation 10 min. Starten en uitleg language village 3. autonomy 15 min. Language village ronde 1 3. autonomy D. free production 15 min. Language village ronde 2 3. autonomy D. free production 5 min. Afsluiten Neuner A. understanding new input B. reproduction/consolidation C. guided production D. free production

Les 3 Language Village In het talendorp zijn 5 stands waar leerlingen opdrachten moeten uitvoeren. Stand 3 wordt bemand door de docent. Stand 1 Where am I? Stand 2 Stand 3 Task in the game Five difficult words Stand 4 Stand 5 Describe the robot Your character s history

Contact w.trooster@windesheim.nl Credits: LINGO Online was created and developed by Magma Studios and Carnegie Speech Company utilising game based learning and speech analysis technologies. This product was originally created for the Ministry of Education in Singapore, known as V.A.S.T.: Voice Activated Spy Tech, and is now commercially available under the name of LINGO Online. For further information please contact: info@magma-studios.com / info@carnegiespeech.com This study was made possible by a grant from Kennisnet (www.kennisnet.nl) and internal funding of Windesheim University of Applied Sciences.